A publication that I have some new text published in...
And some of the text:
Practice
By nature I have always had one foot in the world of digital media, theory, internet culture, the ephemeral cornucopia of popular culture, and the other foot in the world of physical ‘artefacts’, object-relics, of porcelain, glass, plastic and bronze. Objects have a privileged position as mediators between these two worlds of the physical and the intangible, they are not so distanced from the cultural notions of their genesis as is architecture because of the incredible amount of compromise and time it takes to get a building built, nor are they destined to disappear as quickly as the ideas and fads that brought them about as with the garments and accessories of fashion. They are a bit of both. I don’t value the one more highly than the other, they feed into each other; however where content produced online and notions formed in print come and go at an ever increasing velocity, objects remain. Physical artefacts, no matter how they are made, no matter what they are, become cultural relics, small cross-sections through a tangible area of a given culture at a very specific moment in time. As an artist/designer I feel like I am endlessly pouring energy into a colourful and ever-changing digital maelstrom in which things hold their shape for only the briefest of moments. It is exciting, liberating, exhausting, self-destructive, but I keep doing it because out of this maelstrom, out of this vicious engagement with the contemporary falls objects, designs, artefacts, evocative things, relics which have a permanence to them. People have an innate sensitivity to objects that have been mediated in some way, either by time and a journey, or by having had an unusual mix of reasons for their making. We like to not only possess such things objectively, we like to possess them also with our imaginations, and the combination of an object being evocative in its design, together with the knowledge of it having had some kind of unusual story, but without anything being stated explicitly, allows our imaginations to grasp upon the artefact’s form with our curiosity and construct our own narratives, our own histories, and through this take possession of a thing fully, with our mind and not just our wallet. This is the key difference between goods straight off the manufacturing line, presented in a shop with an identity clearly proscribed by a marketing campaign, and art-objects, or even old manufactured goods in a bric-a-brac sale which have either lost their original given identities, or never had them in the first place. Objects such as these are and always will be enticing because they are immensely powerful tools at the behest of our imagination, it is through them that our imaginations construct our own micro-histories, which imbue our daily reality with depth and magic. They are the inverse companion to the smart digital device. Where a smartphone is all function and no form, consuming the mind’s attention in endless diversion, evocative objects are all form, and function purely to focus the mind’s power in curiosity and imaginative construction. The one is not better than the other, in fact the more ubiquitous the one, the more the other is needed. As a designer I am interested in exploring the power of the object as an evocative cultural artefact, and rather conveniently its most immediate form is in that of the domestically scaled object.
And some of the text:
Practice
The same thought developed
through different mediums leads not only to diverse outcomes, but to results
which definitively modify the original notion itself, incorporating the
qualities and nuances gathered during the idea’s journey to realisation in a
given format, so that the more a notion is explored through varying means, the
richer, stranger, more unpredictable the initial mental construct becomes. In
complete contrast to scientific method which seeks the concrete binary of
refutation or affirmation of its initial object, the more one explores a
concept through various mediums using a poetically motivated, exploratory
method, the more slippery, obscure, multivalent, distant, strange and beautiful
the initial object becomes. It is for this reason that my practice involves the
simultaneous pursuit of creative exploration in as many diverse forms as I can
practically manage. Any medium which has come my way, whether it be blogging,
poetry, animation, film, interiors, painting, urban design, architectural form,
tweeting, drawing, 3d printing, rendering, GIFs, whatever, I have retained it
as one more way to tease out the unexpected strangenesses latently embedded
somewhere inside the limited stockpile of notions I have in the locker of my
mind. I do not seek out constant newness, nor originality, rather I am on a
journey to both accurately pin point a kernel of pure subject at my core -what Isaiah
Berlin called our “Inner Fortress”, or the place to where you find yourself
converging at the end of all your multifarious explorations in life; and to simultaneously
expand that core, to gently unravel a vast surface area from its
infinitesimally compressed point using the poetic method previously stated. In
this manner I believe that I can be hugely enriched by coming into contact with
the real world in a dizzying variety of ways, places, forms and contexts, but
without ever losing myself; and conversely that I can give something truthfully
of myself, to the world. This is my Architecture, my method, my poetry and my
beauty.
Interview
Obliquite : Hello Adam Nathaniel Furman, thank you for accepting this
interview. You have a very prolific and interesting body of work, but before
looking at all its facets, I would like to ask you about your education in
Architecture. What have you learned in Architecture? Do you think it is very
different than an education in design?
Adam Nathaniel Furman :
I am drawn to the sobriquet ‘designer’
because I find it to be an untainted designation that speaks of the act of
intentionally premeditated creation in the most general and liberating sense,
whereas the title ‘Architect’ is polluted by all kinds of professional
associations & obligations, like being a ‘chartered accountant’ as opposed
to a ‘mathematician’. Whilst I am drawn to the name, I however don’t know at
all what constitutes an education in design. Terrible I know! I am at least
more aware of Architectural education in general and the majority of it was not
particularly appealing, which led me and many others to the AA, specifically
because it has a rather wonderful history of approaching pedagogy in its own
unorthodox fashion. The undergraduate and diploma school is divided by year
into units of around 10-15 students, with each one being driven by a strong
character purveying a distinct notion of what constitutes the practice of
architecture. The idea behind this set-up being that all your notions and
beliefs are shaken to their very core every single year (ideally you hop from
unit to unit annually), and by moving through the various ‘isms’ this constant
action of fundamental reappraisal and adaptation first of all allows for the
survival of absolutely no preconceptions or prejudices whatsoever, but simultaneously
and perhaps more importantly broadens the horizon of potentiality, of what is
possible if you are able to form your own singular and meaningful take on the
art, rather than narrowing it down and imposing contemporary orthodoxy as many
other schools do. A very important aspect of this process is the adversarial
edge which colours much of the debate within the school, and which forced me to
become acquainted very early on with the necessity of standing up
unapologetically and with robust arguments for my work and my position,
whatever that may have been at any given point. I think it’s a great thing to
learn early on that there is no absolute in the arts, that all positions
are arbitrary, and yet to know that it is the staking in the ground of your own
marker despite this, in triumphant disdain for this, which allows for you to
grow the roots from which will eventually emerge your own body of work.
Obliquite : You started your practice as a designer with Madam Studio.
What interested you in objects? Is it the idea of collection and multiplicity
for example ?
Adam Nathaniel Furman :
By nature I have always had one foot in the world of digital media, theory, internet culture, the ephemeral cornucopia of popular culture, and the other foot in the world of physical ‘artefacts’, object-relics, of porcelain, glass, plastic and bronze. Objects have a privileged position as mediators between these two worlds of the physical and the intangible, they are not so distanced from the cultural notions of their genesis as is architecture because of the incredible amount of compromise and time it takes to get a building built, nor are they destined to disappear as quickly as the ideas and fads that brought them about as with the garments and accessories of fashion. They are a bit of both. I don’t value the one more highly than the other, they feed into each other; however where content produced online and notions formed in print come and go at an ever increasing velocity, objects remain. Physical artefacts, no matter how they are made, no matter what they are, become cultural relics, small cross-sections through a tangible area of a given culture at a very specific moment in time. As an artist/designer I feel like I am endlessly pouring energy into a colourful and ever-changing digital maelstrom in which things hold their shape for only the briefest of moments. It is exciting, liberating, exhausting, self-destructive, but I keep doing it because out of this maelstrom, out of this vicious engagement with the contemporary falls objects, designs, artefacts, evocative things, relics which have a permanence to them. People have an innate sensitivity to objects that have been mediated in some way, either by time and a journey, or by having had an unusual mix of reasons for their making. We like to not only possess such things objectively, we like to possess them also with our imaginations, and the combination of an object being evocative in its design, together with the knowledge of it having had some kind of unusual story, but without anything being stated explicitly, allows our imaginations to grasp upon the artefact’s form with our curiosity and construct our own narratives, our own histories, and through this take possession of a thing fully, with our mind and not just our wallet. This is the key difference between goods straight off the manufacturing line, presented in a shop with an identity clearly proscribed by a marketing campaign, and art-objects, or even old manufactured goods in a bric-a-brac sale which have either lost their original given identities, or never had them in the first place. Objects such as these are and always will be enticing because they are immensely powerful tools at the behest of our imagination, it is through them that our imaginations construct our own micro-histories, which imbue our daily reality with depth and magic. They are the inverse companion to the smart digital device. Where a smartphone is all function and no form, consuming the mind’s attention in endless diversion, evocative objects are all form, and function purely to focus the mind’s power in curiosity and imaginative construction. The one is not better than the other, in fact the more ubiquitous the one, the more the other is needed. As a designer I am interested in exploring the power of the object as an evocative cultural artefact, and rather conveniently its most immediate form is in that of the domestically scaled object.
Obliquite : You have developed the ability to express a same question in
an incredible array of mediums. Was there a shift in your work when you started
using those? Is this freedom allowing you to go deeper in your research?
Adam Nathaniel Furman :
I have always been a very firm believer within my practice of making
sure that I am as up to date and knowledgeable as is personally possible with
current technologies & softwares, not because of any sort of technophilia,
but in order that I will in no way be restricted by the constraints of any one
medium or any handed-down set of mediums. I think that the more techniques you
are able to work through, the less your ideas and praxis will be defined by any
given process, and so the more technology we can use as artists & designers,
the more transparent our work may become to the complexities of our creative
explorations, our ideas, our personalities, and the less it will become
muddied-by and mixed-up with the practicalities of one particular technique.
It’s an approach very much in opposition to the traditional notion of the
artist-as-craftsman working with an ‘authentic’ technique which they become
allied to and somehow embodies their practice. Video, Poetry, Prose, Blogging,
Painting, Sketching, Installation, Events, Meals, Sculpture, Interiors,
Facades, Projections, Ceramics, 3d printing, Performances, the more the better,
and the freer we are. So on the one hand this approach distances the
traditionally symbiotic relationship of the artistic idea to its method of
realisation; but on the other –and I have found this to be paradoxically
liberating- it very much deepens and alters that initial idea in a vibrant,
destructive, unexpected and continually transformative process. It perpetually
critiques the idea. No matter what I may want, every medium transforms its
generative idea through the exigencies of its own internal logic, meaning that
the intent is always different to the outcome. As such, each time I create
something in a new form with a new technique, a mirror is held up to me in
which I see my work anew in a monstrously bastardized form, forcing a
rereading, forcing a revaluation, forcing a shift in my position. This approach
is indeed partly about freedom, but a searching and reflexive freedom, it is
about simultaneously holding onto the core of your ideas whilst continuously
putting them to the test, throwing them to the dogs, and watching them evolve
and grow each time you do so. Each new medium puts me and my illusions on
trial, and each time I have to formulate a specific defence. It keeps me on my
toes, keeps the mind sharp, and the work alive.
Obliquite : You play with those mediums like layers on Photoshop, adding
different content and playing with contrast and saturation to make different
informations appear (both in the real and figured sense), how do you structure
those? Is it pre-established?
Adam Nathaniel Furman :
To explain the interrelationship of mediums
within any given project I often use the analogy of the sketchbook. Within the
pages of a sketchbook, an architect or artist mixes a dizzying array of outputs
and observations with poems mingling between sketches, excerpts from books,
musical notations, plans, watercolours, fragments of letters, cut-outs from
magazines, personal reminders, ideas for fiction, story-boards, a whole cross
section of his or her creative existence. Each of these acts or notations is a semi-complete
fragment, and when considered together with others of its type on all following
pages, forms a coherent thread running through the book. So on the one hand you
have clear threads of investigation slowly developing their own logic, threads
which define the categories that make up an individual’s practice, and on the
other you have an incredible amount of cross-fertilisation going on within each
sheet, page by page, because these fragments inform and effect each other.
Within the range of a few pages the relationship between a story about a giant,
the plans for an ideal house, and the sketch of a series of garages will have
more effect on each other, will transform the way the entry immediately
following them is formed, than they do on the greater thread of their category
throughout the sketchbook. Unexpected things happen in sketchbooks, strange
analogies develop, concrete beliefs emerge from chance juxtapositions; out of
Corbusier’s sketchbook emerged the combined image of an upturned fishing-boat
with that of the section of a light-well in Hadrian’s Villa, giving us a world
famous chapel. The selection of mediums for a project is important for me
because it is exactly this process I need to set up, they need to be able to
speak to each other, they need to cross fertilise with each other at each given
moment and take me somewhere new, but they need to be discrete, to have their
own clear threads and identities. That is why I cannot use a Photoshop layer
metaphor which relies on transparencies and merging. The various explorations
need to have their own integrity, to be composed of beautifully crafted
fragments which speak to the fragments produced in other mediums, and influence
their next generation, but which do not hybridize, they do not bleed into one
another. It is a minestrone not a creamed soup. It is a parliament of debating
parties composed of fierce individuals who often agree with other parties, but
generally tow the party line, and who ever-so-occasionally alter the party
manifesto through a set of new beliefs found through back-of-house late night
discussions.
Obliquite : Video seems to be your latest medium, why is that? How do
you deal with its ephemeral yet reproducible nature, which is very different
than architecture or object?
Adam Nathaniel Furman :
I was very lucky to study under Pascal Schoening
in my fourth year (2006). He ran a brilliantly fuck-you unit on filmic
architecture in which we were encouraged to think of design as a process of
poetic dematerialisation rather than of construction, a process of posing
questions and finding enigmas, it was a year in which we were supposed to spend
a long time getting lost, and whose end results were often terrible films that
lingered on reflections in puddles and such, and which often meant the student
in question had to retake their year (it was an architecture school after all…).
Each term however there were films that managed to capture some of the mystery
that attracts the poetically minded to architecture in the first place, and it
is the large body of these over the years that makes Diploma 3 an important
marker in recent architectural thought. I had developed a narrated approach the
previous academic year (2004 –I worked in OMA 2005-2006) under Katrin Lahusen,
and for me in Pascal’s unit and after, video became a way that I could bring
together in an immediate and digestible manner what were often extremely broad
projects, with several parallel threads, explored in multiple media and through
often contradictory tangents. It allowed me to add an extra layer of added comprehensibility
to my work, a layer that would also serve to situate it in a broader cultural
context, and hence circumvent the need for criticism to wade through the obsessive
depths of all the material which went into its formation. This notion that a
work can have several layers to it, with the initially approached surface being
the most instantaneous and easy to comprehend, and with each further layer
penetrated leading you to more complex, more problematic currents and material
beneath, is an approach I discovered starting with film, in Pascal’s year.
There is of course a bit of a chicken and egg element to this as the films I
make are invariably being made while I am writing and while I am designing, and
these elements all change each other dynamically, so it is not simply a matter
of the one being a presentation tool for the other at all; however the very
nature of video is that it’s quick to digest, easy to grasp, simple to
communicate, and with regards to the internet, it is brilliantly viral and
wonderfully easy to embed in a wild variety of contexts, and so becomes a
useful semi-autonomous masthead for my work. I previously described objects as
being of interest because they straddle the boundaries of the ephemeral
and the concrete, well video interests me in those terms as well, but
rather because it straddles the boundaries between content and form.
The kind of videos I try to make are like ultrasounds taken through the belly
of the mind, whilst it is pregnant giving genesis to the lovechild of my Mental
energies and external Material things. I sometimes explain them as being along
the lines of what would be captured if Spok were digitally recording a mind-meld
on an artist at the moment of his or her creative apotheosis. But then of
course put on YouTube. Video is simultaneously Poetic ultrasound and Mass
communication device.
Obliquite : In terms of heritage, to which group, movement, or figure in
history would you feel close to?
Adam Nathaniel Furman :
So many. My library is my happiness. I have
so many wonderful friends and beautiful passages and gorgeous obscure drawing
plates and alternative views on the world hidden in the pages of my books. Moving
flat causes me long standing and acute anxiety, because I draw so much security
and rootedness from knowing in what books are a whole undepletable cornucopia
of inspiring and endlessly fascinating things, and the knowledge of exactly
where each of those books are in space, so that I can reach out at any given
moment and be transported to a particular world of fancy, gives me such a sense
of pleasure that when my collection is in disarray, randomly piled-up in
corners, hidden in boxes, it is as if someone has taken a chainsaw to my brain,
or fried my hard drive. I have favourites of course, but I am fickle and the
pantheon is like the school playground, with classmates constantly dropping in
and out of my top 10 bestest best friends, whether it be Balzac, Rossi, Vignola,
Ungers, Dostoevsky, Corbusier, Kahn, Rem, Stirling, Sottsass, Alberti, Plecnik,
Fornasetti, Rowe, Johnson, Libera, Blunt, Thomas, Borges, Neruda, Bunuel,
Bramante, Lutyens, Norman-Shaw, Minghetti, Doccia… There is always a ‘current
pantheon’ pile by the bath…
Obliquite : I would like to focus now on one of your latest project,
called “Identity Parade”. For 3 months, you have played a fictional designer
producing 3D printed objects. Using blogs, 3D, videos, pictures, and a whole
lot of crazy thoughts, you let your feelings go. Was it so fictional after all?
Did you play the role, as a digital theatre piece?
Adam Nathaniel Furman :
It was very important for me that all the
objects, the collection and the stories in ‘Identity Parade’ have a very tangible
intensity, that the stories were pulsatingly real and that they very much were the reason behind every single
inflection in each object in the collection, every change of colour, every
pattern. For this to happen I had to live
the project. I used the Greek theatrical technique of masking so that I could
allow myself to become the character,
so that I could embody the issues and stories he was pursuing to extremes that
I would never have been able to if I was just writing as an objective creator,
as the distanced “auteur”. He was not me, but I was him. I really did effectively lock myself in the flat for that 3month
period of time, stewing in my juices, plugged in 14hours-a-day to my laptop,
endlessly writing, re-writing emailing, drawing, designing, worrying, getting
paranoid, imagining the tales and situations to such an extent that they really
did become my reality for a time. It was a bit too intense by the end, and I am
only now fully recovering from the partial mania I had descended into. It was
worth it, but really, really, really the old saying is true that you need to
beware the mask unless before you know it, it becomes you.
Obliquite : Each object has been defined by the mood, the references and
the imagination of your character, how would you define those objects? Are they
useful? Are they narrative? Poetic?
Adam Nathaniel Furman :
They are evocative artefacts, and when
combined they create very specific atmospheres. Their purpose is to inspire
imaginative contemplation, to evoke something which is not clearly defined, but
somehow nonetheless interesting enough to warrant the observer’s speculation. If
you have ever entered the living room of someone recently deceased, you will
know how powerfully their collected belongings are redolent of who they were, what was important to them. The
effect is even more powerful when the space has been orchestrated by a
collector, someone who consciously externalised their values and passions into
their surroundings. Each item, every framed drawing, every figurine and model
car has a specific tale to tell, however when the objects are all united in a
domestic setting their chronological order and specific narratives are moot, it
is rather the effect that they have combined which is so potent; their
individual qualities rapidly collect in profusion until the point at which we
can no longer discern individual items, rather they collapse in our cognition
into an atmosphere, they become a singularity that is greater than their
constituent parts, a singular atmosphere which conveys an essence of the person from which it originated. There is a
tradition of arranging found objects in such a way as to imply such a
condition, or of museums reconstructing imaginary versions of such environments
with objects from a given period, however I have a rather conservative view on
this; I believe that such an atmosphere can only exist and trigger the
imagination of an observer if the stories embedded within each object and which
brought the objects together were actually
enacted, are really contained within
the confines of an object’s form, and it is only when an observer believes this
that their broader disbelief can be suspended, and they may allow their
imaginations to run free. Some museums have the entire studio of an artist at
the point of their death moved into their gallery spaces, eerie under the
shadow-less lights, powerfully evocative of their creative minds, I wanted this
collection to have these qualities and resonance, hence the intensity in the
work, and the intensity with which the character is worked out intimately and
at every point in relation to the objects,
even if most visitors never really understood this cognitively, I think it came
across quite potently as a clear impression. The objects in Identity Parade
have swallowed and digested their narratives into their forms, are poetic in
the degree to which they suggest things without answering any questions, and
are as useful as the mind can make something without allowing the hands to
touch.
Obliquite : You use fiction a lot, which is a common point to other
designers involved in this publication, would you say that fiction is blurred
with reality ? That fiction creates the real? Is it a tool or a result?
Adam Nathaniel Furman :
In a way there is no such thing as Fiction,
or else equally everything is fiction. It is the privilege of the dominant, of
the elite, of the majority and of the status-quo to define what is fiction and
what is not. The Histories we are taught, the explanations we are given at
school, the news we are pumped full of on a minute-by-minute basis, these are
all tales told to enclose us in an all-encompassing fiction that is so absolute
and pervasive that it becomes this slippery things known as reality,
simply by virtue of being everywhere, reiterated constantly. These
meta-narratives use facts as justification, as strobe lights to blind us from
all the fanciful story-telling that makes up the majority of what we are told,
distorting them in any case in such a wilful manner as to render them equal in
weight to a plot twist in Dallas. Maintaining that ‘Fiction’ as a notion is
confined to the safe-zones of novel writing and drama is how we manage to
constantly deflect our attention away from the terrifying fact that our entire
society, all our values, everything we think of as real, meaningful and substantive,
our identities, it is all a fiction as fabricated as the plot of Orange Is The
New Black, La Perla Negra or Infinite Jest. When the Iron Curtain fell, a
reality revealed its fiction as it disappeared in a puff of smoke, and ours
could do likewise at any given moment. I am no revolutionary, but as a designer
I am acutely aware of the proliferation of ugly, sodden stories endlessly
repeated around us and which form a virtually inescapable web of dissatisfaction,
fear, emptiness, greed and hatred. I believe that as we bring objects and
buildings and digital whatever into this world it is in our power to re-write a
tiny part of the great fiction. Each time we act as midwife to a beautiful
design, may we also bring forth a beautiful tale that tells of a way in which
one of us or some of us can see things a bit differently, a way to carve out a
negative space in which we may begin to construct a world of our own. It is not
a matter of whether we use fiction or not, we use it either way, it is simply a
matter of whether we mindlessly accept the fiction of given reality as a fact,
or whether we decide to face the arbitrariness of everything we thought so
solid, and consciously articulate it, modify it, cut it, bleed it, sever some
of its countless limbs and start to form the stories which together with our
designs, our plans and our energies will allow us to begin rewriting that
little part of the world around us that is within reach of our feeble grasp.
Obliquite : Just to finish, the aim of this publication is to discuss
the existence of a new paradigm in design. Would you say that there is such a
thing happening? What form would it take ?
Adam Nathaniel Furman :
I have no idea! Many critics and collectors
and journos are endlessly bemoaning a lack of cohesion in the arts at the
moment, they are castrated by the flood of newness, they cannot categorise and
critique and box things and say who is in and who is out at a fast enough rate
to keep up with what is going on. They are flummoxed by new practices. Let them
die. For me the most exciting thing that I am beginning to see is designers and
architects and artists who are at once critics and practitioners, collectors
and consultants, scientists and PR gurus, salesmen and mystics, who conflate a
whole bunch of roles into one, who each in their own way are starting to inch
towards a final negation (it has been so long in coming!) of the modernist
division of knowledge and labour into arbitrarily discrete areas of
professional ‘competence’. The new paradigm might be the melting of all
professional categories into a primordial soup at the dining table of Art.
Obliquite : Thank you Adam Nathaniel Furman. Just to finish, what have
you planned for the future?
Adam Nathaniel Furman :
I have been awarded the UK Rome
Prize for Architecture 2014, and so will be residing in Rome for six months,
exploring a city that I find endlessly fascinating, safe in the knowledge that
for a not insignificant period of time I can avoid thinking about the fact I
have absolutely no idea what I am going to do afterwards, or in my life
generally. If any readers have any suggestions please contact me, I am all
ears.
No comments:
Post a Comment